THE MIRAGE
A sandstorm scatters your caravan on the road to Hegra. You wake alone among the wrecks, under a moon that never sets, and walk toward a light on the horizon that keeps its distance.
Four chapters: a night wandering, a blinding salt pan at noon, the ghost souq of a mirage city, and the carved tombs of Hegra. Each ends before a guardian who was once something else.
Light and heavy attacks, a shield that drains the stamina of whoever strikes it, perfect guards, dodges, finishers, thrown khanjars, and the Mawqid fire where the dead rise again.
CONCEPT ART · THE SALT PANIN THE GAME




IN-DEVELOPMENT FOOTAGE · NOT FINAL
WHAT IT IS
- FOUR CHAPTERS, FOUR GUARDIANSNight dunes, the salt pan, the mirage road, the tombs. Every guardian in two forms.
- WEIGHTY COMBATRead the wind-up, answer with a perfect guard, break the stamina, finish. No damage sponges.
- CARAVAN CO-OPPlay the whole story with two to four friends. Shared fate, your own fights.
- ARABIC VOICE, FIVE LANGUAGESGulf Arabic dialogue with subtitles and menus in English, Arabic, French, Spanish and Turkish.
- HERITAGE, NOT A COSTUMENabataean facades, caravanserais, the she-camel, jinn, ghoul and si'lat, told with respect.
- ONE RELEASE, EVERY SCREENWindows, macOS, iOS and Android together. Controller, keyboard and mouse, or touch.
CONCEPT ART · THE STORM