The spring oasis and the ruined salt fort at sunset (concept art)

SARAB: THE EMPTY QUARTER

The Empty Quarter

A souls-like in the Arabian desert. Carved tombs, lost caravans, and the jinn of the salt road.

COMING DECEMBER 2026

WINDOWS  ·  macOS  ·  iOS  ·  ANDROID

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THE MIRAGE

A sandstorm scatters your caravan on the road to Hegra. You wake alone among the wrecks, under a moon that never sets, and walk toward a light on the horizon that keeps its distance.

Four chapters: a night wandering, a blinding salt pan at noon, the ghost souq of a mirage city, and the carved tombs of Hegra. Each ends before a guardian who was once something else.

Light and heavy attacks, a shield that drains the stamina of whoever strikes it, perfect guards, dodges, finishers, thrown khanjars, and the Mawqid fire where the dead rise again.

The salt pan at noon (concept art)CONCEPT ART · THE SALT PAN

IN THE GAME

The wrecked caravan at night
The wreck field · Tih al-Sarab
Shaykh Mubarak at his fire, Arabic dialogue with subtitles
Mubarak's fire · Arabic voice, subtitles
A fight with a Stone-Cursed Carver
The Carver · a perfect guard
Abu al-Libd, the Mane Warden
Abu al-Libd, the Mane Warden

IN-DEVELOPMENT FOOTAGE · NOT FINAL

WHAT IT IS

  • FOUR CHAPTERS, FOUR GUARDIANSNight dunes, the salt pan, the mirage road, the tombs. Every guardian in two forms.
  • WEIGHTY COMBATRead the wind-up, answer with a perfect guard, break the stamina, finish. No damage sponges.
  • CARAVAN CO-OPPlay the whole story with two to four friends. Shared fate, your own fights.
  • ARABIC VOICE, FIVE LANGUAGESGulf Arabic dialogue with subtitles and menus in English, Arabic, French, Spanish and Turkish.
  • HERITAGE, NOT A COSTUMENabataean facades, caravanserais, the she-camel, jinn, ghoul and si'lat, told with respect.
  • ONE RELEASE, EVERY SCREENWindows, macOS, iOS and Android together. Controller, keyboard and mouse, or touch.
The dust storm over the arena (concept art)CONCEPT ART · THE STORM